Arkiv for ‘Bøger’

Mordheim Marauder Warband Rules

Tuesday, August 1st, 2017

**********SPECIAL RULES**********

The Will of Chaos
May re-roll failed All Alone tests (but not fear tests).

Cloven Hoofs
May re-roll failed Jump Down tests (but not climb down tests) .

Marks of Chaos
Any warrior in the warband with ‘The Will of Chaos’ may take one of the following skills whenever they gain a new skill. Each warrior can only have one mark:

– Mark of Khorne
4+ ward save vs. hostile spells.

– Mark of Nurgle
Causes Fear.

– Mark of Tzeench
If wizard: +1 to all spellcasting rolls (stacks with Sorcery skill)
If non-wizard: Re-roll up to 1 failed armour save in round of close combat.

– Mark of Slaanesh
Immune to fear and all alone.

**********SPECIAL EQUIPMENT**********

Chaos Throwing Axes 10gc
Range 6″ Strength 4
May run and Fire

Barbarian Fur Cloak 10gc
6+ armour save vs. Shooting attacks (not spells / prayers). May be combined with Light Armour. Prevents Wizards from Casting Spells.

**********EQUIPMENT LIST**********

ALL MARAUDERS

CLOSE
Dagger
Club / Axe / Sword
Great Weapon
Spear
Morning Star
Flail

SHOOTING
Chaos Throwing Axes
Javelins
Short Bow

ARMOUR
Light Armour
Barbarian Fur Cloak
Shield

UNGORS

CLOSE
Dagger
Club / Axe / Sword
Great Weapon
Spear

SHOOTING
Javelins
Short Bow

ARMOUR
Light Armour
Shield

**********HEROES**********

1 Marauder Chieftain
60gc
20 XP
Combat, Shooting, Academic, Strength Speed
4 4 4 4 3 1 4 1 8
Leader, The Will of Chaos

0-2 Marauder Braves
35gc
8 XP
Combat, Strength, Speed
4 4 3 3 3 1 4 1 7
The Will of Chaos

0-2 Marauder Youngbloods
15gc
0 XP
Combat, Strength, Speed
4 2 2 3 3 1 3 1 6
The Will of Chaos

OPTIONAL

May replace 1 Brave with:

0-1 Marauder Shaman
35gc
8 XP
4 3 3 3 3 1 3 1 7
The Will of Chaos
Wizard (Chaos Rituals): Starts with 1 spell.

**********HENCHMEN**********

Marauder Warriors
25gc
4 3 3 3 3 1 3 1 7
The Will of Chaos

0-3 Ungors
20gc
5 3 3 3 3 1 3 1 5
Cloven Hoofs

0-3 Chaos Hounds
20gc
6 4 – 4 3 1 4 1 6
The Will of Chaos

Cathayan Warband Mordheim

Thursday, July 27th, 2017

Cathayan Warband

by Mark “rinku” Dewis. Feedback to m_rinku@hotmail.com

Advised by his astrologers that a great event would occur in the west,

the Dragon Emperor of the Middle Kingdom (Cathay) has dispatched

scouting warbands to investigate.

Max warband size 20, 600gc.

Heroes:

1 Cathayan Noble

Cathayan Nobles are proud, arrogant and often cruel. They despise the hairy barbarians they are forced to deal with outside of the Middle Kingdom. Most merchants put up with their attitude, as the

riches of Cathay are legendary.

60gc, M4 WS4 BS4 S3 T3 W1 I4 A1 Ld8, Leader, 20 experience

Skills: Combat, Shooting, Academic, Strength, Speed, Cathayan Equipment

0-1 Astrologer

Cathayan Astrologers are reputedly the best in the world (this is disputed by the Elves). It was court astrologers that foretold the cataclysm that befell Mordheim, and caused the Dragon Emperor to send forth scouting warbands. More than simple fortune tellers, Astrologers are interested in all kinds of knowledge, and pride themselves in the superiority of Cathayan science and philosophy.

25gc, M4 WS2 BS2 S3 T3 W1 I3 A1 Ld6, 0 Experience

Skills: Academic, Astrologer Equipment.

Special Ability

Horoscopes. Astrologers are able cast horoscopes to foretell the fate of any person if they have accurate details of the subject’s date and place of birth. This allows the player to reroll the result of the serious injury table for one hero or henchman between each game if the Astrologer did not go out of action.

0-3 Bannermen

Bannermen are the officers of the Cathayan army, drawn from the nobility and the best of the common soldiery. It is expected that a Bannerman study the finer arts as well as the arts of war (although this is often not the case).

25gc, M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7, 8 Experience

Skills: Combat, Academic, Strength, Cathayan Equipment.

Henchmen:

0-3 Nomad Mercenaries

Recruited from the northern steppes, these are among the toughest fighters and finest horse archers in the world. A nomad is said to be born in the saddle and will often remain there until death. Due to the never ending war between the human nomads and the horde of Hoblai Khan, all nomads hate Hobgoblins.

45gc, M4 WS3 BS4 S3 T4 W1 I3 A1 Ld7, Born in the Saddle, Nomad Equipment. Hate Hobgoblins.

0-5 Gunners

Cathayan technology leads even the dwarves in some respects. A bizarre array of gunpowder weapons have been developed to frighten and even occasionally kill the many enemies of the Middle Kingdom. Cathayan gunners can be identified by their scorched hair, sooty clothes and loud shouts of “WHAT DID YOU SAY?!” Gunpowder weapons are considered too dangerous in the hands of normal peasant soldiers, so only the best are assigned to this duty.

25gc, M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7, Gunner Equipment

Any Soldiers

While Cathayan soldiers are far from the finest in the world, they make up for a lack of talent with sheer numbers.

15gc, M4 WS2 BS2 S3 T3 W1 I3 A1 Ld6, Soldier Equipment

Cathayan Equipment:

Close Combat

Dagger (1st free) 2gc

Mace 3gc

Axe 5gc

Sword 10gc

Halberd 10gc

Spear 10gc

2 Handed Weapon 15gc

Missile

Shortbow 5gc

Bow 10gc

Repeating Crossbow 40gc

Armour

Light Armour 20gc

Heavy Armour 50gc

Helmet 10gc

Shield 5gc

Miscellaneous

Horse 40gc, rare 8.

Astrologer Equipment:

Close Combat

Dagger (1st free) 2gc

Sword 10gc

Staff 3gc

Missile

Shortbow 5gc

Armour

None

Miscellaneous (Astrologers only)

Book of Changes, rare 9, 20gc

The Wisdom of Confuseus, rare 9, 20gc

Astrolabe, rare 10, 50gc

Nomad Equipment

Close Combat

Dagger (1st Free) 2gc

Mace 3gc

Sword 10gc

Spear 10gc

Missile

Composite Bow 25gc

Armour

Light Armour 20gc

Helmet 10gc

Shield 5gc

Miscellaneous

Horse 30gc (yes, it’s cheaper – they’re horse nomads!)

Gunner Equipment

Close Combat

Dagger (1st Free) 2gc

Mace 3gc

Axe 5gc

Sword 10gc

Missile

Bow 10gc

Repeating Crossbow 40gc

Handgun 35gc

Rockets 20gc

Bombs 15gc

Armour

Light Armour

Helmet

Soldier Equipment

Close Combat

Dagger (1st free) 2gc

Mace 3gc

Axe 5gc

Sword 10gc

Halberd 10gc

Spear 10gc

Missile

Shortbow 5gc

Bow 10gc

Armour

Light Armour 20gc

Helmet 10gc

Shield 5gc

Special rules:

Well Dressed.

Cathayan warbands cannot benefit from the “Cathayan Silk” equipment item. This is normal clothing to a Cathayan Noble!

Won’t Hire Barbarians

Cathayans look down their noses at hairy, big nosed barbarians from the west. While subject peoples such as Nomads are tolerated (especially when useful), a Cathayan warband may not hire a Hired Sword or Dramatis Personae of western origin. The only Hired Sword allowed from the standard list is a Warlock, if he is stated to be Oriental. Any home-made DP or HS of Oriental origin is allowed, if allowed by the player’s gaming group at all.

Born in the Saddle.

Mounted Nomads may fire in the missile combat phase even when galloping (ie while mounted and running). In addition, a nomad may never give up his horse to a non-nomad (although a non-nomad could give their horse to a nomad in need).

New Equipment:

Book of Changes.

This book of augury may be consulted by the Astrologer in the exploration phase to guide the Warband in its searching, if he did not go out of action. One exploration die may be modified by +1/-1. This cannot be used at the same time as Tarot Cards by the Astrologer.

The Wisdom of Confuseus.

By consulting on the thoughts of the sage, the Astrologer may find hidden wisdom. If this item is possessed by an Astrologer, he may reroll one advance earned after a game, if desired.

Astrolabe.

This complicated, precision instrument helps the Astrologer greatly in charting the heavens and thus improves the speed of his predictions. While he owns an Astrolabe, the Astrologer may cast two Horoscopes instead of the usual one (these must be for different warriors).

Composite Bow. S3, Range 36″.

The Oriental composite recurve bow is a marvel of horn, sinew and wood. Compact enough to be easily fired from horseback, it is nonetheless able to outrange self bows twice its height.

Rockets. Strength = Special, Range 24″. Inaccurate. Move or Shoot. Fire once. Cumbersome.

Rockets, or fire arrows, have been a preferred weapon ever since Cathayan sages invented gunpowder (you didn’t really think it was the stunties, did you?). The poor gunner is forced to carry a cumbersome framework with the rockets attached into battle, hoping against all odds that when he fires them that some will find targets among the enemy.

Inaccurate. The rockets pretty much zoom off where they want to. The gunner nominates a target point within range and rolls a D6. If a 1 is rolled, one or more rockets have exploded on the frame, causing a S5 hit to the gunner. Any other result gives the number of rockets that explode near enough to the round to have effect. Roll WH artillery dice to determine the distance and direction of

each rocket, seperately. Rocket impacts can be futher than 24″ from the gunner. Any target within a 1″ radius of a rocket impact takes a S4 hit.

Move or Fire. Rockets may not be fired if the gunner has moved that turn.

Cumbersome. No other weapons except a dagger may be carried while the gunner is equipped with rockets.

Fire once. Only enough rockets can be carried to fire one salvo per game.

Bombs. Strength= Special, Range = Special. Fire once.

A more accurate method of blowing things up than rockets is a pot filled with gunpowder, lit by a fuse. This can be used in two ways:

Light and run. The gunner sets the fuse at the beginning of his movement phase, then may move as normal, running if he wishes. Roll 1D6. If a 1 is rolled the fuse has been set too short, and explodes before the gunner has a chance to move – put his model back where he started and detonate the bomb as if a roll of 2-5 had been made. If a 6 is rolled, the bomb was made too powerful; after the gunner

has moved, all models within 4″ of the bomb take a S5 hit unless there is a solid wall between the bomb and the model. On a roll of 2-5 the bomb explodes after the gunner has moved and all models within 2″ of the bomb take a S4 hit unless there is a solid wall between the bomb and the model.

Light and throw. The gunner nominates a spot within his Strength x 2″ and rolls to hit using BS, during the missile combat phase. If his roll to hit is a 1, the bomb explodes exactly as if a 1 had been rolled using the Light and Run method. If his roll to hit is a 6, the bomb explodes on target exactly as if a 6 had been rolled using the Light and Run method. Otherwise, if the roll is a success, the bomb explodes on target. If the roll is not a success, the bomb falls short by half the distance to the target. In either case, the bomb detonates as if a 2-5 had been rolled using the Light and Run method.

Each bomb is a heavy pot, and only one can be carried for each missile weapon selection (i.e, a gunner could carry two bombs and a sword, or one bomb, a handgun, and a mace). If desired, both close combat selections may be traded to allow a third bomb to be carried (a dagger is still allowed). This must be the third bomb – two bombs and a handgun is not allowed.

—-

Design Notes:

“Cathay is the land where the streets are paved with gold

and the peasants wear silk and feast on milk and honey.”

– from a brochure provided by the Marigliano Trade Council

Well, the reality is a bit different, but the Dragon Emperor is quite rich. I have given them 600gc to start with and a maximum warband size of 20 to allow a proper Chinese horde. Note that the best troops (nomads and gunners) are few in number so a Cathayan warband will only be able to field large numbers if they use the rabble.

The new gunpowder weapons are not meant to be that effective, just scary to freind and foe alike. But imagine your satisfaction if you manage to get lucky, and land two or three rockets on a vampire or possessed (and imagine the horror when they miss!)

There was some discussion about the effectiveness of the Mongol silk jacket – I dug up some information on this and it was only used as primary armour by _rear echelon_ horse archers to give

cheap protection against spent arrows. The front rank Mongols were issued normal armour as close range arrows would have punched through the silk easily. In this revised version of the warband I have decided to omit the silk jacket altogether – it is now assumed to form part of the Nomad’s Toughness of 4.

I have increased the rarity and cost of the Astrologer’s special equipment. Soldiers now no longer have the Repeating crossbow or two handed weapon on their equipment list. Bannermen now have WS3 and cost 25gc to hire. The “cannot hire barbarians” rule is now added.

Mordheim Lizardmen

Tuesday, July 25th, 2017

Rules for lizardmen warbands in Mordheim

aquatic – aquatic models may move through water terrain without penalty and count as being in cover whilst they are in water.

jungle born – all jungle born models may move through woods, jungles and forests without penalty.

scouting mission – lizardmen know their place and know who is best suited for any task, as this is a reconnaissance mission, stealth and scouting skills are crucial for it’s success. As this is a domain of skinks, Saurus heroes can never become leaders of the warband and leadership of Saurus or kroxigor can never be used for route tests and the warband can never have more Saurus warriors than there are skink warriors. If all the skinks are taken out of action, you may use leadership of saurus for route tests, but if only kroxigor is left, he routs automatically.

predatory fighting – The Saurus are living weapons, they instinctively know how to fight with virtually anything. Saurus have second attack for anything he holds in his second hand, even a buckler or a shield. This shield attack is resolved at basic strength and is counted as using a blunt weapon for the critical hits. Shield attack can be used with a sword, mace, axe or spear in the second hand.

scaly skin – bigger lizardmen have very thick scales, which form a layer of natural armour. It gives the Saurus 6+ and kroxigor 4+ save which can be increased by armour or shield.

cold blooded – All lizardmen are slow to react to psychology, they may roll 3d6 and select the lowest two dice when taking any leadership tests including route tests.

Kroxigor armour – light armour for kroxigor is huge and so costs 40 gc even when buying it from the equipment chart

Do not like that food – lizardmen have no use for halfling cookbook

Choice of warriors

A lizardmen warband must include a minimum of three models. You have 500 gold crowns (or the lizardmen equivalent) to recruit your initial warband. The maximum number of models in your warband may never exceed 20.

Heroes:

1 skink priest – 20 exp, leader

0-1 Saurus champion – 11 exp

0-2 skink hunters – 8 exp

Henchmen:

skink warriors

0-4 Saurus warriors

0-1 kroxigor

0-3 jungle reptiles

Lizardmen may hire those hired swords: chameleon skink (from Cities of gold), elf ranger

Maximum profiles:

Profile     M    WS        BS   S      T        W    I       A        Ld

skink       6      5        6      4      3        3      7      4        8

Saurus    4      6        0      5      5        3      4      5        10

Special equipment:

blowpipe

25 gc, rare 7, lizardmen only

See page 92 of the Mordheim rulebook for full rules.

javelins

10 gc, common

Javelins are throwing spears used frequently by skink hunters.

range: 8″, strength: as user

thrown weapons: Models using javelins do not suffer penalties for range or moving as they are perfectly balanced, knife throwing skill does not apply to javelins

bolas

5 gc, common (lizardmen only)

The bolas have a range of 16″ and can be used only once per battle. They are automatically recovered after each battle.

dangerous: if the hit is a natural 1, the bolas hit the wielder with strength 3 hit.

entangle:  a model hit by bolas is not hurt, but his legs are entangled and he is unable to move. The model suffers a -2 WS penalty in hand to hand combat, but still may shoot normally. The model may try to free himself in the recovery phase. If the model rolls a 4+ on a d6he is freed and may move and fight normally.

poisoned weapons

Skinks are experts at extracting poisons from poisonous frogs, spiders and snakes. Skink heroes may buy dark venom at a cost of 20 gc and black lotus at a cost of 10 gc. Both of these items are treated as a common item however Skinks may only use them on missile weapons. Saurus warriors may buy dark venom and black lotus and use it on their close combat weapons as normal, but they have to purchase it as normal from the trading chart.

Skink henchmen may buy low-strength reptile venom for their missile weapons at a cost of 5 gc per weapon. Reptile venom is a common item and ads +1 to the strength of the weapon but does not grant the -1 save modifier. Reptile venom only lasts for one battle and remember that all henchmen in a group must be armed in the same manner.

Spiked shield

10 gc, common (lizardmen only)

This shield is full of spikes and sharp edges, Saurus using spiked shield for predatory fighting use edged weapons critical injuries table. And rolls for critical injuries with +1.

Sacred spawnings:

Some of the lizardmen are spawned with mark of a specific old one god. This special mark means that they are chosen to greatness. You must buy the spawnings when you add the lizardman to the warband. It cannot be bought later.

Quetzl

20gc

Divine protector and warrior god Quetzl gives +1 scaly skin armour save. His chosen are marked by extremely thick scales and bony protrusions.

Tzunki

10gc

Sea green colour shows the mark of water deity Tzunki. They are given +1 Initiative.

Chotec

20gc

The heat of the sun god Chotec fills his chosen with energy. The orange marked heroes can add 2″ to their charge distance.

Sotek

20gc

Serpent great god Sotek infuses his chosen with his blood-fuelled anger. Those marked by Sotek have +1 Attack on charge.

Tlazcotl

10 gc

Yellow marked persons are the chosen of cold Tlazcotl. They’re immune to fear and all alone tests.

Huanchi

10 gc

Those blessed by master of stealth bear no distinctive mark. Their natural stealth allow them to start the game hidden and twice as deep in gameboard as usual. They can hide after their movement even if they ran in the movement phase but only if they started the movement hidden. They can run even if they are nearer than 8” to the enemy, but only if they were hidden in the beginning of the movement and they end their movement hidden again.

Tepok

10 gc

The mysterious feathered serpent god signs his chosen by purple colour. They are given protection of magic and on 4+ are not affected by a hostile spell or prayer.

Old ones

40 gc

The extremely rare albinos are marked by the old ones. Their power bestows them one reroll of a single dice per battle. This power can be used only on rolls directly affecting the character including one dice of 2 d6 or 3 d6 rolls and including route tests. The sacred spawning of the Old ones is so rare, that only one member of the warband is allowed to have it.

Lizardmen skill list:

Combat

 

Shooting

 

Academic

 

Strength

 

Speed

 

Special

 

Skink priest

 

x

 

x

 

x

 

Saurus champion

 

x

 

x

 

x

 

Skink hunter

 

x

 

x

 

x

 

Skinks only:

Skink list prohibition: Skinks can never receive Strength skills

Infiltration – as skaven skill of the same name

Great Hunter – Some skinks are so proficient with ranged weapons, their hands are steady and they shoot with unseen accuracy. They have no long range shooting modification.

One with jungle – Skink hunter is adept at making the most of cover available and imposes additional -1 to hit the skink penalty while he is in cover.

Saurus only:

Saurus skill prohibition: Saurus can never receive Academic skills and can never use missile weapons

Battle Roar – the saurus’s roar is so deafening, that enemy models in base contact suffer -1 to hit in the first round of combat against them.

Toughened hide – Through years of battle the saurus’s hide has become hardened and the saurus’s hide has become hardened and the Saurus will only be taken out of action on a 6+, count 5 as being stunned.

Top level predator – The saurus is on the top of the food chain of the jungle. Nobody can resist his attack. He wounds his enemy critically on d6 roll of 5 or 6 when the chance to wound is 4+ or better.

Lizardmen equipment list

Saurus equipment list

Hand to hand Combat Weapons

dagger ………………….. 1st free/2gc

club (stone mace) …………….  3gc

axe …………………………………..  5gc

sword ………………………………. 10gc

spear ……………………………….. 10gc

halberd ……………………………. 10gc

double-handed weapon …….. 15gc

Missile weapons

none

Armour

bone helmet ……………………… 10gc

light armour ……………………..  20gc

shield ……………………………….. 5gc

spiked shield ……………………. 10gc

 

Kroxigor equipment list

Hand to hand Combat Weapons

halberd ……………………………. 10gc

double-handed weapon …….. 15gc

Armour:

light armour ……………………. 40 gc

Skink equipment list

Hand to hand Combat Weapons

dagger ………………….. 1st free/2gc

club (stone mace) …………….  3gc

axe …………………………………..  5gc

sword (heroes only)…………… 10gc

spear ……………………………….. 10gc

Missile weapons

short bow ………………………… 5gc

bolas ………………………………. 5gc

javelins …………………………… 10gc

throwing knives ………………. 15gc

blowpipe ………………………… 25gc

Armour

bone helmet (priest only)…… 10gc

light armour ……………………..  20gc

buckler ……………………………..  5gc

shield ……………………………….. 5gc

Heroes

1 Skink Priest

70 gc

Some skinks have seen part of the Great plan of the Old ones and act as emissaries of the slann, presenting their will to the others. Only these reliable persons can be given the task of leading lizardmen warband.

Profile     M    WS        BS   S      T        W    I       A        Ld

priest      6      3        4      3      3        1      5      1        7

weapons/armour: Skink priest uses the skinks equipment list.

Special rules:

sacred spawnings: skink priest may start game with two sacred spawnings,

leader, if the skink priest is killed, you must recruit a new one as soon as possible but you must play at least one game without a leader to give him time to join. You cannot hire anybody else before you acquire the new skink priest.

wizard

aquatic

jungle born

0-1 Saurus champion

60 gc

The best warrior of a spawning of Saurus is called the spawning champion. These exceptional individuals are given the task of guarding the skink priest on his dangerous journeys.

Profile             M        WS BS   S        T     W    I        A     Ld

champion       4        4      0      4        4      1      2        1      8

weapons/armour: Saurus champion uses the Saurus equipment list.

Special rules:

sacred spawnings: Saurus champion may start game with two sacred spawnings,

scaly skin 6+

predatory fighting

0-2 skink hunters

30 gc

Some skinks are exceptionally cunning hunters stalking prey in the jungles of Lustria. The ruins of Mordheim resemble the ruined cities of Lustria and their jungle proficiency is all too useful in the woods surrounding Mordheim.

Profile             M        WS BS   S        T     W    I        A     Ld

skink hunter  6        3      3      3        2      1      4        1      7

weapons/armour: Skink hunters use the skinks equipment list.

Special rules:

sacred spawnings: skink hunter may start game with one sacred spawning,

aquatic, jungle born

Henchmen

Skink warriors

20 gc

Skinks are swift and agile, they lack the brutal power of Saurus, but they are more intelligent and they can be deadly with missile weapons. Their scouting proficiency can be very useful on this dangerous mission.

Profile             M        WS BS   S        T     W    I        A     Ld

skink hunter  6        2      3      3        2      1      4        1      6

weapons/armour: Skink warriors use the skinks equipment list.

Special rules:

aquatic

jungle born

0-4 Saurus warriors

40 gc

Saurus were created as excellent warriors but they lack in nearly everything else. On this mission they provide the heavy support to the warband.

Profile             M        WS BS   S        T     W    I        A     Ld

Saurus            4        3      0      4        4      1      1        1      7

weapons/armour: Saurus warriors use the Saurus equipment list.

Special rules:

scaly skin 6+

predatory fighting

0-1 kroxigor

210 gc

Kroxigor are gigantic cousins of the Saurus. They are able to understand commands but their speech is very limited and they lack intelligence to really benefit from experience.

Profile             M        WS BS   S        T     W    I        A     Ld

kroxigor          6        3      0      5        4      3      1        3      8

weapons/armour: Kroxigor is equipped from the kroxigor equipment list

Special rules:

scaly skin 4+

aquatic

cause fear

large

primitive:  kroxigor is too primitive to acquire experience

0-3 jungle reptiles

15 gc

Lustrian jungle is full of countless species of reptile life. Lizardmen capture and tame many of these species to serve them in times of war. The scouting warbands have use of tamed lizards and snakes in their task in the lands of warmbloods.

Profile             M        WS BS   S        T     W    I        A     Ld

snake/lizard   6        3      0      3        3      1      2        1      5

Special rules:

poison: reptiles are poisonous creatures, all their attacks are poisonous, use rules for Black Lotus.

stupidity: reptiles are slow witted and they must test for stupidity unless there is any skink nearer than 6″ to them.

jungle born

aquatic

animal: reptiles do not acquire experience

Lizardmen magic

Lizardmen magic uses winds of magic and is considered magic not prayer even when the spells have a form of a prayer to a specific Old One.

1      Chotec’s Wrath                    difficulty 8

The priest prays to the sun god Chotec and sends destruction on his enemies.

A lightning bolt shots from the sky and strikes the closest enemy model within 10″ of the skink priest, causing a single strength 5 hit. However add +1 to the roll on the injury table if the model is wearing armour like light armour, heavy armour, Ithilmar armour, Gromril armour.

2      Sotec’s Blessing                       difficulty 7

The priest calls on the power of mighty Sotec, which invokes the best in the chosen warrior.

The spell may be cast on a single model within 6″ of the skink priest or on himself. Roll a d6 to determine the blessing. The effects remain in play until the priest or the model is stunned or taken out of action. Only a single model may be affected by the blessing at any given time.

D6   Effect

1-2   +1 BS or +1 to hit in close combat

3-4   toughness +1

5-6   movement and initiative +1

3      Huanchi’s Stealth                   difficulty        7

Invoking the power of Huanchi the jaguar god of earth and night the natural stealth abilities of the skinks is enhanced to the maximum.

The spell affects all skinks within 6″ of the skink priest, including himself, and allows any model that is in cover to immediately to go into hiding. A model may go into hiding even if they ran in the movement phase or has already shot with a missile weapon.

4      Tepok’s Protection                     difficulty 6

Power of the feathered-serpent god of the air protects his servant from magic.

The skink priest and any lizardmen within 4″ of him gain a save of 4+ against the effects of spells or prayers. This spell remains in play until the skink priest is taken out of action.

5      Tinci’s Rage                         difficulty 8

The power of the old one Tzunki fills the body of a chosen lizardman and increases his martial proves.

A single lizardman within 6″ of the skink priest is overtaken by rage and follows the rules for frenzy, in addition he gains +1 strength. This spell remains in play until the skink priest or the model is stunned or is taken out of action. At the beginning of the turn the skink priest must pass a leadership roll in order to keep spell going. Only a single model may be affected by the blessing at any given time, but the skink priest can choose to release the spell at the beginning of his turn if he wishes to attempt to recast it on another model later in the shooting phase.

6      Itzl’s Speed                           difficulty 8

Blessing of the crested god Itzl gives the lizardmen increased speed and agility.

A single lizardman model within 6″ of the skink priest or himself may make an additional sprint of movement and move up to 4″. This counts, as running and a model may not move if he already fired with a missile weapon. He may charge with this extra move.

Philip Mainländer

Wednesday, July 19th, 2017

”To af kristendommens lifligste blomster er følelsen af spirituel hjemve og fornemmelsen af at være fremmed på jord. Hvem end der begynder at se og opleve sig selv som en gæst her i verden, vil med det samme modtage belønningen for sin visdom: Fra nu af tilgår han livet passivt indtil sin død, som en tilskuer i et teater.

Fornægtelsen af livsviljen er den vigtigste filosofiske sandhed. Derfor må den ikke forblive de udvalgte fås særligt skattede ejendom. De udvalgte sjæle som, i salig eftertænksomhed og afsondret henrykkelse, befinder sig højt hævet over livsvilkårenes stræben og tumult, de er som vogterne af en særlig skat i deres bjergtopstempel. De uanende masser står ved foden af bjerget, afskåret fra denne ædleste indsigt. Længselsfuldt skuer de op mod den rigdom, de fornemmer gemmer sig bag templets lukkede porte.

Fornægtelsen af livsviljen skal redde alle, som føler sig stressede og trætte i sjælen. Menneskeheden tørster efter denne indsigt. Det er den, og den alene, som vil levere trøst og frelse. Den eneste frelse, der altid kan nås, idet den ikke diskriminerer: Det eneste, der kræves, er at lukke sig selv af for viljen til livet.

Fornægtelsen af livsviljen må og skal blive et offentligt gode, idet det er den fremmeligste og mest frydefulde, ja, den højeste erkendelse, mennesket kan gøre sig. Synlig for alle, konkret og opnåelig, oplyser den mørket og omdanner tumultens nat til sindsroens klareste dag.

For at sige det kort: Fornægelsen af livsviljen må ikke forblive filosofisk kaviar. Den må og skal blive massernes brød, føden der mætter det sultende hjerte. Skal vi nogensinde oprense os selv, er udslukkelsen af livsviljen det første, dybeste og mest nødvendige skridt, vi må tage.”

— Frit oversat og endnu friere sakset sammen fra Philip Mainländer

Ayn Rand

Monday, June 12th, 2017

Lars Tvede har skrevet om Ayn Rand, og som han rigtigt påpeger, er det venstrefløjens favoritsport at svine hende til uden at have læst hende.

Siden Saxo Bank udsendte hendes bøger, har aviserne bragt bunkevis af enslydende klummer fra virtue signalling venstrefløjsere og sågar også nominelt borgerlige, der liiige skulle vise, hvor gode mennesker de var, samt hvor meget mere sofistikeret deres tænkning var end Ayn Rands. Gerne med hånende overskrifter og haltende argumenter.

Jeg er ikke stor fan af Rand. Jeg har også læst bøgerne. De er melodramatiske, men på ingen måde dårligt skrevet, sådan som kritikerne hævder. Var hun forblevet i den politiske mainstream, var hendes bog om menneskeligt armod under den russiske revolution sandsynligvis blevet hyldet som et intenst og autentisk perspektiv fra en stærk kvindestemme af de samme mennesker, der sviner hende i dag.

Det syrede ved Rand er, at hun på en og samme tid er genial og ikke noget særligt. Og hvordan kan det så lade sig gøre?
I socialpsykologien har en af verdens mest citerede forskere, Jonathan Haidt, udledt, at mennesker har seks moralske instinkter: (1) Omsorg (2) Fairness (3) Autoritet (4) Loyalitet (5) Renhed og (6) Frihed.

De forskellige politiske grupperinger varierer med hensyn til, hvor intenst (eller hvor sløvt) de mærker det enkelte instinkt. Venstreorienterede går mest op i omsorg, konservative går mere op i autoritet, og liberale mest op i frihed.

Når du ser liberale lukke galde ud på Facebook over, at politikerne nu vil til at regulere et eller andet, der ellers fungerede fint uden deres indblanden (det kunne f.eks. være en kørselsservice), så er det den liberale frihedsmoral, der er blevet krænket. For dem føles det ligesom det føles for dig at se, at fattig-Carina kun har 15.728 kr. til sig selv om måneden efter skat (hvis du er venstreorienteret) eller at de radikale gerne vil nedlægge kongehuset og erstatte dansk med engelsk (hvis du er konservativ).

Rands genialitet bestod i, at hun kunne tage sager, der sædvanligvis opfattes som meget abstrakte eller irrelevante for de fleste folks moralsæt, og gøre dem nærværende for en stor gruppe mennesker. Hun fortæller højdramatiske historier om gode mennesker, der kommer i klemme, når mindre ånder vil begrænse og regulere dem samt beskatte dem og drive de virksomheder, de selv har skabt, på inoptimale måder (men hvor mange kvinder har du i bestyrelsen?).

Mennesker, der ellers ikke var blevet liberale og måske aldrig havde interessseret sig for politik, bliver pludselig nukleart hvidglødende, når de ser heltene blive krænket på deres frihed i Rands bøger. Det er her, Rand virkelig funkler. Hun var fantastisk til at dramatisere disse konflikter, ganske enkelt. Eneren vs. fællesskabet; autonomi vs. regulering; proportionalitet vs. omfordeling; liberalisme vs. kollektivisme. Hendes dramatisering gør liberalismens sag lige så følelsemæssigt berettiget – og dens forsvarere lige så optændt af retfærdig harme – som socialismens alle dage har været. Hendes præsentation af liberalismen er med andre ord ikke blot en serie abstrakte principper, som folk selv må stå for at smøre ud på resten af samfundet. Den er nærværende, personlig, konkret og medrivende. Det er en liberalisme, der taler til alle menneskets instinkter, og ikke kun til abstrakte logiske principper. Rand var genial til at markedsføre liberalismen på denne måde, måske den bedste nogensinde.

Men hvad er så problemet? Problemet opstår, når man ikke har nok i at se Rand som en af de 20. århundredes mest succesfulde skønlitterære forfattere og også vil se hende som en af verdenshistoriens største filosoffer. Det mente hun selv, at hun var, det mente mange af de folk, hun omgav sig med i sin levetid, at hun var, og det mener mange af hendes nulevende fans, at hun er. Det er bare ikke korrekt.

Grundlæggende kan man sige, at næsten alle de tanker og analyser, som i dag er en del af mainstream liberal tænkning, og som Rand ofte får credit for af sine fans, er tænkt af andre liberale før hende. Og den filosofi hun selv bidrog med … er ikke rigtig filosofi. Den bedste karakteristik, jeg har læst af det, var en kritiker, der sagde, at hendes filosofi var mere som et manifest eller en ideologi for, hvordan hele ens verdensanskuelse skal være. I filosofi er man gerne hyperbevidst om, hvad man kan bevise med sikkerhed, og hvilke værdier og aksiomer man selv må føje til analysen. Rand var det modsatte. Hun starter ofte med at antage det, hun vil bevise, og siger så: ”Men se! Det passer!” eller ”Hvis du tror på dette, vil det gå dig godt!” og mener så, at hun har bedrevet en pure objektiv analyse.

Rand mente, at hun havde løst omverdensproblemet, men hendes løsning består blot i at antage, at omverdenen kan erkendes 100% objektivt. Hun mente, at hun havde fundet frem til objektive værdier for, hvordan man skal leve sit liv – det kan ifølge hende afgøres ved at se på, hvad der er ”passende” for mennesker, men samtidig undlader hun at svare på, hvordan man så afgør, hvad der er passende. Hun henviser til Aristoteles, men synes at overse, at Aristoteles selv siger, at hans aksiomatiske metode ikke kan anvendes her, og at de råd til livsførelse, han giver, ikke kan anses for objektive. Hun afskyede Kant, men kommer i sin etik frem til, at selve moralens væsen er at behandle mennesker som mål i sig selv og ikke som midler (hvilket igen afstedkommer plagiatanklager fra hendes kritikere og pinlige bortforklaringer fra hendes fans).

Tvede fremhæver i sin klumme, at mange erhvervsledere, i Danmark såvel som i udlandet, har været inspirerede af Ayn Rand. Det er rigtigt, at hendes principper kan være nyttige, når det handler om at opnå succes i tilværelsen, og de har vitterligt hjulpet mange. Men det gør ikke Rands tanker til kulminationen på to årtusinders filosofi. Det gør dem til selvhjælps- eller livsfilosofi. Det er der heller ikke noget galt med, hvis ikke det var, fordi Rand og så mange af hendes fans insisterer på, at hendes tanker netop har triumferet, hvor Aristoteles, Hume og Kant måtte give fortabt.

Domerò la tua fierezza English Translation

Tuesday, June 6th, 2017

Domerò la tua fierezza
Ch’il mio trono aborre e sprezza,
E umiliata ti vedrò.
Tu qual Icaro rubelle
Sormontar brami le stelle,
Ma quell’ali io tarperò.

 
I will crush your pride
Which hates and despises my throne,
And I will see you humiliated.
You , like disobedent Icarus,
Desire to rise above the stars,
But I will clip those wings.

Hvor er den liberale islamkritik?

Friday, May 26th, 2017

Af Ryan Smith

En diskursiv ændring er undervejs. I avisernes debatspalter og på de sociale medier bliver’liberal’ i højere og højere grad associeret med en uinteresseret, kulturblind og eftergivende holdning til islam. Det er en misforståelse.

Det er ellers ikke mere end et par år siden, at Liberal Alliances partileder Anders Samuelsen offentligt omtalte ”islam og alle de problematikker, der rejser sig i den forbindelse.” Flere store terrorangreb har fundet sted siden, og dog synes det parti, der mest entydigt slår sig op på at være liberalt, i dag mindre interesseret i at bedrive konsekvent islamkritik. Fra flere sider pågår der en interesse i at male liberale som naivt optimistiske kulturradikale, der ikke har indset, hvilken trussel de står overfor – eller blot som radikale med større afsmag for Kvinfo og hang til lavere skat.

I den overfladiske forståelse af liberalisme anses begrebet som synonymt med lav skat og friheden til at leve i regnbuefamilier, gå i swingerklubber eller hvad man nu måtte ønske. Dette er ikke forkert, men sådanne hensyn er også en en luksus. Det er liberalismens endgame, som man kan afsætte ressourcer til, når alle de øvrige kampe er vundet. Liberalismens helt grundlæggende samfundsmæssige hensyn starter – som de britiske filosoffer Hobbes og Locke indså – med en suveræn, som kan garantere borgernes frihed, liv og ejendom. At kunne håndhæve den indre offentlige orden på eget territorium og forhindre, at borgerne udsættes for tyveri og voldelige overfald, er i en liberal optik statmagtens væsentligste opgave. Disse hensyn var måske indfriet førhen, men med den islamiske masseindvandring er disse grundlæggende prioriteter blevet aktuelle igen. Det er blot ikke alle liberale, der synes at have indset det.

At migranter og efterkommere af migranter fra islamiske kulturbaggrunde kompromitterer hensynet til borgernes sikkerhed, kan enhver forvisse sig om ved at tage et kig i rapporterne fra Danmarks Statistik. Hvis staten skal have legitimitet i en liberal optik, må den hurtigst muligt søge at standse indvandringen fra grupper, som vi erfaringsmæssigt ved fører til en forringelse af de liberale kerneværdier. Såkaldt liberale, der slås om marginalerne på boligskat, mens de forsømmer at presse på for at få opbremset den islamiske indvandring, er som en liebhaver, der intenst vrider hænder over, hvorvidt vinkøleskabet nu også har den helt rette temperatur, alt imens han tager det afslappet, at elinstallationerne slår gnister, og svovllugt langsomt fylder Charlottenlundlejligheden op.

Egentlig burde det være selvklart, at liberale satte islamkritik meget højt på deres dagsorden. I islamforskningen taler man f.eks. om, at det, der politisk korrekt kaldes ’moderate muslimer’ (dvs. fredelige muslimer, der støtter op om demokrati og menneskerettigheder), højst sandsynligt er et vestligt fatamorgana. Det mere retvisende term er uliberale moderate. Dvs. muslimer, som ganske vist er fredelige og ikke støtter terror, men som på ingen måde går ind for demokrati, ligestilling, ytringsfrihed eller andet liberalt idégods. Denne betegnelse er sandsynligivs dækkende for flertallet af verdens muslimer.

Status er altså, at mange liberale ikke bekymrer sig om, at der lever hundreder af millioner af intenst antiliberale mennesker rundt om på kloden, og at denne antiliberalisme for den muslimske verdens vedkommende netop kan spores direkte tilbage til de politiske aspekter af islam. Tilsyneladende finder liberale det ej heller magtpåliggende at dæmme op for importen af disse antiliberale elementer til deres eget hjemland – selvsamme land, som de ellers ønsker at trække i en mere liberal retning.

Ikke alene virker de liberale en kende for laissez-faire ift. den islamiske indvandring, når man sammenligner modstanden fra konservativ kant. Den idemæssige kritik af den politiske side af islam synes man også at forsømme, selvom der også her er rigeligt med antiliberalt idegods at lægge sig ud med. Ideer, som legitimerer intolerance og kvindehad mod millioner af mennesker verden over, burde være selvskrevne som nogle af de første for liberale at gå i krig med. Den liberale inerti er en skam for alle parter. Udenlandske studier har vist, at liberale som gruppe har høj IQ og er gode til at analysere og kritisere ideer. Liberale tænkere spillede en afgørende rolle i at afmontere marxismen og socialismen. Men af uforklarlige grunde holder man sig her tilbage.

Fra de liberale, jeg personligt har talt med, synes der at være tale om et paradoks: På den ene side ønsker mange liberale at afvise den konservative ’dem og os’-tankegang til fordel for en rationalistisk universalisme, som siger, at vi alle er ens. Men på samme tid er man tilbageholdende med at kritisere islamiske ideer, da de opfattes som ’deres’ og ikke ’vores.’

Hvis den liberale universalisme skal betyde noget, så betyder den netop, at man kan kritisere kulturer, prakssisser og ideer uden derved at kritisere de mennesker, der observerer dem og er født ind i dem. Således kan man også kritisere islam uden at lægge muslimer for had.

Et andet facet af den liberale universalisme er, at den konservative ’dem og os’-tankegang kan erstattes af en opsøgende debat, hvor man er beredt på at diskutere på modpartens præmisser og med udgangspunkt i modpartens terminologi. En person, der netop har udført en islamkritik på modpartens præmisser (og i øvrigt identificerer sig som klassisk liberal), er den somalisk-fødte politiske aktivist Ayaan Hirsi Ali, der i sin bog Heretic: Why Islam Needs a Reformation Now argumenterer for, at islam bliver nødt til at ændre sig på fem fundamentale punkter, førend religionen kan passe ind i den moderne verden: Islam må (1) stoppe med at prioritere efterlivet højere end dette liv (2) kraftigt nedtone væsentligheden af sharia (3) holde op med at fortælle andre, hvordan de skal klæde sig, opføre sig, hvad de må spise og drikke, og hvem de må gå i seng med (4) opgive jihad og (5) anse Muhammad og Koranen som valide genstande for kritik og fortolkning.

Alternativt kunne man støtte op om de hårdtprøvede (og forsvindende små) liberale mindretal i den islamiske verden, som uden megen støtte fra nogen kant forsøger at argumentere for, at den enkelte muslim ikke behøver henvisninger til skriftsteder eller tilladelse fra islamiske lærde for at afgøre, om denne eller hin praksis er forenelig med islam, men at alle jordens mennesker er udstyret med en fornemmelse for godt og slet (fitra) af Allah, som vejer tungere end andre muslimers meninger og alverdens sharia.

Hvis liberale vil lade andre politiske grupperinger løbe med den indlysende vindersag, som islamkritik er og i de kommende år blot vil ligge vælgerne endnu mere på sinde, skal de blot fortsætte kursen. Alternativt kunne man gøre som den liberale Hirsi Ali, vågne op til dåd og formulere en intelligent liberal islamkritik.

Scruton: ’I Drink Therefore I Am – A Philosopher’s Guide to Wine’

Thursday, May 25th, 2017

“Byboere er mindre bevidste om den katastrofale indflydelse, plasticflasker har på folks moralske forfatning, eftersom byers gader trods alt renses fra tid til anden.

Men bevæg Dem langs enhver landevej, og De vil med få meters mellemrum støde på en plasticflaske, kylet ud gennem vinduet på et forbipasserende køretøj for derpå for evigt at flyde i vejkanten. Hvert år forøges den samlede mængde skrald, mens bestemte produkter, såsom Coca-Cola, også føjer æstetisk spot til den miljøskade, plasticflaskerne udretter med deres enerverende og alt for glade farver.

Der er noget ved disse spruttende sukkerdrikke med deres barnlige aromaer og blaserte logoer, der fremprovokerer et ’mig-mig-mig’-respons i ellers voksne mennesker. Et hurtigt pat på plasticyveret, den infantile begejstring ved bobler i struben og selvtilfredshedens bøvs, der ytrer sig, i takt med at klistervæsken synker til bunds. Samtlige af disse egenskaber indskrænker sodavandsdrikkerens horisont og bortmaner bevidstheden om en verden hinsides min og mit. Selvglæde og egoisme er præcis hvad man må forvente, når de barnlige appetitter gives frit løb.

Derfor: Køb altid Deres vin på glasflaske. Modsæt Dem sodavand af princip. Og hvis De absolut må drikke vand, så lad det blive fra vandhanen.”

– Roger Scruton: ’I Drink Therefore I Am – A Philosopher’s Guide to Wine’



Vi bruger cookies. Mere information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close