Warhammer Magic Items

WEAPON SKILL

  • 20 BLADE OF ENSORCELLED IRON +1 to Hit
  • 30 RELIC SWORD +1 Weapon Skill
  • 75 BLESSED SWORD Weapon Skill = 10 no Orcs or Goblins
  • 75 BLADE OF DARTING STEEL automatically Hits

ATTACKS

  • 20 PARRYING BLADE -1 enemy Attack
  • 25 BLADE OF LEAPING COPPER +1 Attack
  • 25 MACE TAIL +1 Attack at S5 Chaos Reward C
  • 25 MASSIVE HORNS +1 Attack Chaos Reward C
  • 25 MANY ARMS take extra weapon for +1 Attack, or take shield for +1 Save Chaos Reward C
  • 35 SCORPION TAIL +1 Attack at S5 with No Save Chaos Reward C
  • 50 BATTLE FURY OF KHORNE +1 Attack, +2 Attacks when charging, must charge enemy Khorne Reward C
  • 50 BLADE OF LEAPING BRONZE +2 Attacks
  • 50 HEART SEEKER reroll Attacks
  • 50 SWORD OF JUSTICE reroll Attacks, no Save for non magical armor Empire
  • 75 BLADE OF LEAPING GOLD +3 Attacks

HITS

  • 50 DRAGON BLADE Hit = 2 Hits
  • 75 HYDRA SWORD Hit = D6 Hits WOUNDS
  • 25 BANISHER SWORD Wound = D3 vs. Undead
  • 25 RENDING SWORD 2 Wounds
  • 30 FLAIL OF SKULLS Flail, 2 Wounds vs. Living U
  • 35 BONE BLADE Wound = D3
  • 45 CHAOS RUNE BLADE Wound = D3, no Save for non magical armour Chaos C
  • 50 SWORD OF CHANGE if Wounds Victim becomes Chaos Spawn on 5+, +1 per wound Chaos C
  • 50 WEEPING BLADE +1 to Wound, -1 to Save, Wound = D3 Skaven
  • 60 CHAOS DAEMON SWORD Wound = D6, no Save for non magical armour, if 1 Wounded Chaos C
  • 70 VENOM SWORD Wound = D6
  • 75 AXE OF KHORNE kills if Wound caused, exhasted on 6 Khorne Reward C
  • 100 FROST BLADE kills if Wound caused, no Save for non magical armour
  • 100 THE ROD OF CORRUPTION kills if fails a roll D6 vs. T when hit, no Save for non magical Plague Monks S
  • 125 HELLFIRE SWORD kills if Wound caused, victims neighbors hit, Strength 3

STRENGTH

  • 10 POTION OF STRENGTH +3 Strength for one turn, use once
  • 20 SWORD OF MIGHT +1 Strength
  • 40 OGRE BLADE +2 Strength
  • 60 SWORD OF HEROES +3 Strength, Wound = D3 Wounds, vs. Toughness 5+
  • 80 GIANT BLADE +3 Strength
  • 100 THE HAMMER OF SIGMAR automatically Wounds, no Save for non magical armor Empire
  • 100 THE SWORD OF TECLIS automatically Wounds, blast enemy unit once HE
  • 100 DEATHSWORD Strength 10
  • 125 DAEMON SLAYER +3 Strength, automatically Wounds Daemons, Wound = D3 Wounds
  • 125 DRAGON SLAYER +3 S, auto Wounds Dragons, Wound = D3 Wounds, Dragons fear
  • 125 GOTREK’S AXE Wounds 2+, -3 or no Save, W=D3 or D6 vs. Daemons or Dragons Dwarf Slayers D
  • 125 AXE OF GRIMNIR Wounds 2+, -3 or no Save, W=D3 or D6 vs. Ogre or Trolls Dwarf Kings D
  • 135 FELLBLADE Strength 10, D6 wounds, bearer wounded each turn on a 6 Skaven S

SAVES

  • 10 BITING BLADE -1 Save
  • 20 BLADE OF SLICING -2 Save
  • 30 BLADE OF SEA GOLD -3 Save
  • 30 RUNEFANG no Save, Wound = 2 vs. Undead Empire
  • 50 DWARF-GROUGER -3 Save, Wound = 2, Wounds on 2+ vs. Dwarfs Skaven S
  • 50 GROMRIL BLADE no Save for non magical armor no Orcs or Goblins
  • 75 OBSIDIAN BLADE no Save for non magical armor, all armor destroyed

TOUGHNESS

  • 50 SWORD OF RESILIENCE +1 Toughness
  • 100 SWORD OF UNYIELDING +2 Toughness
  • 150 SWORD OF DEFIANCE +3 Toughness

INITIATIVE

  • 5 COPPER SIGIL SWORD +1 Initiative
  • 10 BRONZE SIGIL SWORD +2 Initiative
  • 15 SILVER SIGIL SWORD +3 Initiative
  • 20 GOLD SIGIL SWORD Initiative 10
  • 25 HELM OF MANY EYES bearer strikes first Chaos C
  • 50 GOLDEN SCEPTRE OF NORGRIM bearer and unit he leads are +1 Move, Strength, or Save Dwarfs D
  • 50 SKAVENBREW randomlly affects unit for game, doubles stats, frenzy, or hate Skaven S
  • 65 CHAOS RUNESWORD +1 WS, +1 S, +1 A Undead or Chaos U
  • 125 MORGOR THE MANGLER +1WS, +1T, +1S, strikes first, no Save for non magical armour Orcs OG

PENALTIES

  • 10 LANGUISHER SWORD Victim’s Initiative -1
  • 15 DARK SWORD Victim’s BS/WS -1 Chaos or Dark Elf
  • 25 CURSED BOOK all Living within 6″, suffer -1 to hit Chaos or Undead U
  • 25 WARPSTONE AMULET touching models -2 to hit and -2S vs. bearer, if fail Ld test Skaven S
  • 25 SOUL BLADE Victim’s Toughness -1 Chaos
  • 25 BLOOD DRINKER Victim’s Strength -1 Chaos or Dark Elf
  • 30 NURGLE’S CLOUD OF FLIES touched enemys are -1 to hit Nurgle Reward C
  • 30 GAZE OF SLAANESH -1 Attack for enemys in HtH Slaanesh Reward C
  • 35 NURGLE’S ROT touched enemys wounded on 6, No Save, not towards pushback Nurgle Reward C
  • 35 WARRIOR BANE Victim’s Attacks -1
  • 40 TORMENTOR SWORD Victim subject to Stupidity
  • 50 NURGLE’S FOUL ODOUR enemys in HtH with unit are -1WS Nurgle Reward C
  • 50 ALLURE OF SLAANESH enemy in HtH my not strike him untill they pass Ld test on 3D6 Slaanesh Reward C
  • 50 SLAANESH’S SCEPTRE OF DOMINATION dominates enemy characters within 12″ Chaos-Slaanesh
  • 50 THE COLLAR OF ZORGA touching Monsters may not attack, takes over control of Monster Orcs or Goblins OG
  • 60 THE RUBY CHALICE after unit Wounded, -2 to Hit unit with missles, -1 to Hit bearer in HtH
  • 75 DESTROYER steals magic items/spells Dark Elf
  • 100 SWORD OF DESTRUCTION touched model’s magic items nullified, destroys magic item on wound
  • 125 BLACK AXE OF KRELL two-hand weapon, No Save, Wounds victim on 2- magic phase Undead or Chaos U

PSYCHOLOGY

  • 10 THE SWORD OF BORK if bearer is Leader, Unit ignores first Animosity test failure Orcs, Savage Orcs OG
  • 10 BERSERKER SWORD bearer immune to Psychology, no Unit Leaders
  • 35 SHRIEKING BLADE causes Fear
  • 35 HIDEOUS APPEARANCE causes Fear Chaos Reward C
  • 50 SWORD OF FORTITUDE bearer immune to Fear, Terror, and Panic
  • 50 SKABSKRATH causes Terror Undead
  • 50 CROWN OF COMMAND Leadership = 10, no modifiers
  • 50 GREAT BOOK OF GRUDGES bearer and unit he leads hates enemy Dwarf Kings D
  • 75 DRAGON CROWN OF KARAZ wearer immune to Fear and Terror, no modifiers to break test Dwarf Kings D
  • 100 THE BLADE OF COURONNE Undead wounded within 3″, bearer immune to Fear Bretonnia

MISC

  • 10 WARPSTONE CHARM reroll dice once, adding +1 or -1 Skaven or Chaos
  • 25 HEART OF WOE blast when bear is killed
  • 25 POISON WIND GLOBES throw 8″, 2″ templet, scatters D3″, wounded on 4+, no Save Skaven S
  • 25 HAIL OF DOOM ARROW 3D6 arrows at Strength 4, use once Wood Elves
  • 25 POTION OF CHAOS start of your turn, 1-3 recover Wound, 4 +1S, 5 +2S, 6 Chaos Gift Chaos C
  • 35 FORTUNE OF TZEENTCH reroll dice once per turn exhausted on 1 Chaos Reward C
  • 50 BREATHE FIRE use flame template, one S4 hit on 4+ Chaos Reward C
  • 50 DEAMON STEED charater rides this monster Chaos C
  • 50 HEALING POTION restores all Wounds, use once
  • 50 BUGMAN’S TANKARD restores 1 Wound to unit member, three uses Dwarfs D
  • 50 SKALM restores all Wounds, use once Skaven S
  • 50 TOMB KING’S CROWN if not in HtH Undead within 12″ use bearer’s WS and BS Mummy tomb kings U

ARMOUR

  • 5 ARMOUR OF ENDURANCE heavy 5+ reroll 6+ no modifiers
  • 5 MAGIC WAR PAINT none 5+ 3+ vs. Missles, 5+ vs. HtH Woody type Races
  • 5 ENCHANTED SHIELD shield 5+ +1 to Save
  • 10 SHIELD OF PTOLOS shield 6+ +1 vs. Missles \(5+ vs. Missles)
  • 10 DRAGONHELM none 2+ vs. Fire, no modifiers
  • 10 CHAOS ARMOR heavy 4+ +1 to Save, wizards may use Chaos
  • 15 ARMOUR OF FORTUNE heavy 5+ reroll 5+ no modifiers
  • 20 SCALY SKIN reroll 4+, wizards unaffected Chaos Reward C
  • 25 DAWNSTONE reroll armour Save
  • 25 BANE SHIELD shield 6+ S4 hit on opponent when Save attempted High Elves HE
  • 25 ARMOUR OF METEORIC IRON heavy 2+ no movement penalties
  • 25 CRIMSON ARMOUR OF DARGON heavy 4+ enemy Ld test to Hit Chaos
  • 25 PRAISE OF KHORNE reroll armor Save, exhasted on 1 Khorne Reward C
  • 40 DESTINY OF TEENTCH restores wound, exhasted on 3- Tzeentch Reward C
  • 40 IRON HARD SKIN reroll 4+ no modifiers, wizards unaffected Chaos Reward C
  • 50 REGENERATION regenerates wound 4+ each phase, not after burned Chaos Reward C
  • 50 CHAOS RUNESHIELD shield 6+ negates opponents magic weapons ability Chaos C
  • 50 SHADOW ARMOUR heavy 5+ ignores terrain, opponent -1S except magic High Elves HE
  • 50 WARPSTONE ARMOUR light 4+ no modifiers, S3 hit when Saved, wizards may use Skaven S
  • 50 ARMOUR OF PROTECTION heavy 5+ reroll 4+ no modifiers
  • 75 ARMOUR OF BRILLIANCE heavy+shield 3+ enemy -2 to Hit Bretonnian
  • 75 ARMOR OF SKALDOR heavy 2+ reroll 4+ no modifiers, even on No Save, immune to fire Dwarf Kings D

ANTI-MAGIC

  • 25 AMULET OF FIRE Dispels on 4+, once per Magic Phase
  • 50 SPELLSHIELD shield 6+ deflects spells 4D6″ using scatter dice
  • 75 THE SILVER SEAL Dispels on 4+, enemy is -1 to Hit Empire
  • 75 CLOAK OF SHADOWS bear only charged on a 6, spells only cast at bearer on a 5+ Skaven Assassins S
  • 100 SPELLEATER SHIELD shield 6+ Dispels on 3+, destroys spell on dice off
  • 100 COLLAR OF KHORNE if Saves magic weapon destroyed, Dispels 4+, destroys spell 4+ Khorne Reward C
  • 100 TALLISMAN OF OBSIDIAN automatically Dispels, nullifies spells from bearer and neighbors

NON-MAGIC USER’S MAGIC

  • 25 RING OF VOLANS use a Spell Card once
  • 25 FIERY RING OF THORI creates flame barrier 6″, blocks move and shoot, one use Dwarfs D
  • 40 BANDS OF POWER bearer doubles Strength for 1 turn, three uses Skaven S
  • 50 THE ORB OF THUNDER cast storm causing no flyng between high and ground, three uses
  • 65 THE BRASS ORB thrown in magic phase, under templet killed on D6 vs. I, one use Skaven S
  • 75 SKARSNIK’S PRODDER +1S Prodder, Waagh number of S4 blasts, range 24″, no Save Night Goblins OG
  • 75 LIBER BUBONICUS bearer becomes a level 2 Wizad, may chose spells from list Plague Monks S
  • 75 CHAOS TOMB BLADE each Wound gives +1 Power cards Undead or Chaos U
  • 85 THE TALISMAN OF HOETH bearer becomes a level 2 Color Wizard High Elves HE
  • 125 CROWN OF SORCERY bearer becomes a level 3 Necromancer, overcome if fails a Ld test

MAGIC USERS ONLY

  • 25 DISPEL MAGIC SCROLL automatically Dispels any Spell, use once
  • 25 ROD OF POWER stores up to 3 Power cards, lose cards if D6 less then # of cards
  • 25 STORM-DAEMON halberd, cast on eniemy within 24″, D6 S5 hits, exhausted on 2- Skaven Warlock S
  • 25 WARRIOR FAMILIAR familiar takes wizards place in combat C
  • 30 POWER FAMILIAR may store 1 power card C
  • 35 SEER STONE increases range by D6″ per extra power used Skaven S
  • 35 GOLDEN EYE OF TZEENTCH touched enemies are transfixed if they fail a Leadership test Chaos-Tzeentch
  • 35 CHALICE OF SORCERY take extra magic card, lose wound on a 6
  • 35 SKULL STAFF +1 to Dispell, reveal eniemy magic items within 12″ each magic phase U
  • 35 SKULL OF KATAM Spells cost 1 less, bearer killed if fails Ld test, -1 Ld per use Chaos C
  • 35 THE CHALICE OF CHAOS 1 Chaos Spawn, 2-3 enemy -1 card, 4-5 +1 card, 6 Drain Magic Chaos C
  • 40 THE SKULL WAND OF KALOTH kills on a Ld test if hits in HTH HE
  • 50 CHAOS FAMILIAR once per turn may add or subtract 1 from die roll by wizard Chaos C
  • 50 SPELL FAMILIAR +1 Spell C
  • 50 THE TOMB-BLADE OF ARKHAM kill become Skeletons Undead
  • 50 STAFF OF FLAMING DEATH cast on Unit within 24″ D3 S4 hits, if casualties take panic test U
  • 50 CLOAK OF MISTS AND SHADOWS cast Necromatic spell “The Dark Mist”, once per Magic phase U
  • 50 STAFF OF OSIRIS cast line 18″, S6 hit D3 Wounds, if killed continues path, exhasted on 2- U
  • 50 WARPSTORM SCROLL D6 S6 hits vs. all models flying high, and driven off, one use Skaven S
  • 50 STAFF OF DAMNATION cast on all Undead within 36″, extra actions exhasted on a 2- Undead
  • 50 DESTROY MAGIC SCROLL auomatically Dispels, destroys Spell on dice off, use once
  • 50 SKAVEN WARPSCROLL cast on unit within 24″, all take a S3 Hit, Panic Test, use once Skaven S
  • 50 WAND OF JET Spells cost 1 less power, exhasted on 2-
  • 50 THE CARSTEIN RING restores bearer when killed within 12″, use once Undead-Vampire
  • 75 SWORD OF UNHOLY POWER cast spell without using Power cards, exhasted if D6 less then Power U
  • 100 BOOK OF NAGASH +1 Magic Level, extra Necromanic spell Necromancers U
  • 100 TALON OF DEATH neighbors suffer 1 Wound in HtH phase, Undead are immune Undead
  • 100 STAFF OF NURGLE cast on model within 12″, model is destroyed, exhasted on a 2- Chaos-Nurgle
  • 125 THE WAR CROWN OF SAPHERY adds one to magic Level High Elves HE
  • 150 THE BOOK OF ASHUR +1 Magic Level, Spell Card from any deck

STANDARDS

  • 10 THE EVIL SUN BANNER may re-roll failed Animosity test Night Goblins OG
  • 20 PLAGUE BANNER cast on unit in HtH, D6 wounds no Saves, use once Nurgle or Skaven
  • 25 STANDARD OF SHIELDING +1 to Save, always saves on a 6 even for No Save
  • 25 WAR BANNER +1 to Combat Results
  • 25 BANNER OF COURAGE reroll Break Test
  • 25 GORK’S WAR BANNER +1 to Strength when charging Orcs or Goblins OG
  • 35 SPIDER BANNER doubles attacks for first HtH of game, use once Forest Goblins OG
  • 35 THE BAD MOON BANNER -1 to be Hit, strikes first Night Goblins OG
  • 50 THE BLASTED STANDARD cast on unit within 8″, 2D6 S6 hits, Panic Test, use once Chaos-Tzeentch
  • 50 THE RAPTUROUS STANDARD immune to Psychology, cannot be Broken Chaos-Slaanesh
  • 50 BANNER OF RAGE subject to Frenzy Chaos-Khorne
  • 50 BANNER OF ARCANE PROTECTION Dispels on 4+, Daemons or Undead in HtH suffer 1 wound on 4+
  • 50 DREAD BANNER causes Fear
  • 50 BANNER OF MIGHT +1 to Hit
  • 50 BANNER OF DOOM enemy within 6″ are -1 to Leadership Undead
  • 65 MORK’SWAR BANNER Dispels on 4+, kills touching Wizards, no Spells from unit Orcs or Goblins OG
  • 75 BANNER OF WRATH cast D6 bolts on models within 24″, Strength 4 hit, no Save
  • 75 HELL BANNER enemy within 6″ are -2 to Leadership Undead
  • 75 SACRED STANDARD OF THE HORNED RAT Ld 10, absorbs power cards on 4+, power cards can be reused Skaven S
  • 100 BATTLE BANNER +D6 to Combat Results
  • 100 BANNER OF ARCANE WARDING protects all within 6″, deflects Spells 4D6″ using scatter dice

ORIGINAL MAGIC ITEMS

  • 25 DISPEL MAGIC SCROLL automatically Dispels any spell, use once
  • 25 THE SWORD OF SWIFT SLAYING bearer strikes first
  • 50 DESTROY MAGIC SCROLL auomatically Dispels, destroys Spell on dice off, use once
  • 50 STAFF OF LIGHTNING cast on first model within 24″, 3 Strength 6 hits, exhasted on 2- Orcs or Goblins
  • 50 THE GOLDEN HELM OF ATRAZAR absorbs Wound on 3+
  • 50 THE BLACK AMULET reflects Wound on 4+
  • 50 THE CLAW OF NAGASH cast on model within 6″, 2D6 – Toughness Wounds, use once
  • 50 THE AXE OF GROM Wound = 2 Wounds, no Save Orcs or Goblins
  • 50 THE DARK MACE OF DEATH blast touching models, used once
  • 75 THE HORN OF URGOK cast on all within 24″, enemy in HtH take Panic, friendlies rally, three uses
  • 100 DOOMFIRE RING cast on model within 18″, 2D6 Strength 3 hits, three uses
  • 100 THE SWORD OF TECLIS automatically Wounds, no Save, blast e

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